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<title>ClanRcR.com</title>
<link>http://www.clanrcr.com</link>
<description>clanrcr</description>
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<title>Steam Official Groups Unlocked</title>
<link>http://www.clanrcr.com/modules.php?name=News&amp;file=article&amp;sid=16</link>
<description>Steam Community Official Groups have been unlocked, the official groups have been unlocked for these games:&lt;br&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;Episode 2&lt;/li&gt;&lt;li&gt;Counter Strike: Source&lt;/li&gt;&lt;li&gt;Portal&lt;/li&gt;&lt;li&gt;Team Fortress 2&lt;/li&gt;&lt;li&gt;Left 4 Dead&lt;/li&gt;&lt;/ul&gt;Along with many others. Check this &lt;a href=&quot;http://steamcommunity.com/actions/GroupList?sortby=SortByName&amp;filter=ogg&quot;&gt;out&lt;/a&gt; for a list of all the groups so far&lt;br&gt;</description>
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<title>No New Updates</title>
<link>http://www.clanrcr.com/modules.php?name=News&amp;file=article&amp;sid=14</link>
<description>According to Doug Lombardi there will be no more Team Fortress 2 Updates this year, for the full story read &lt;a href=&quot;http://www.shacknews.com/onearticle.x/55364&quot;&gt;here&lt;/a&gt;.&lt;br&gt;</description>
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<title>Valve on Episode 3: Ambitious Project</title>
<link>http://www.clanrcr.com/modules.php?name=News&amp;file=article&amp;sid=13</link>
<description>According to Doug Lombardi, VP of Marketing over at Valve, Episode 3 is an ambitious project that in conjunction with Left 4 Dead and the Team Fortress 2 updates has left Valve busy. &lt;br&gt;&lt;br&gt;For the full Interview with Shacknews read &lt;a href=&quot;http://www.shacknews.com/featuredarticle.x?id=1029&quot;&gt;this&lt;/a&gt;&lt;br&gt;</description>
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<title>Changes are the first of a series to be released in the coming months</title>
<link>http://www.clanrcr.com/modules.php?name=News&amp;file=article&amp;sid=12</link>
<description>&lt;div class=&quot;story_body&quot;&gt;
                    
            
Valve Software has updated its Steam client software, making changes to
the integrated Steam Store and available games list. Steam users will
have the update applied automatically the next time they log into the
service. Steam allows players to download full versions of games
directly to their hard drive, and also serves as a multiplayer matching
service and authentication utility once the games are downloaded.

&lt;br&gt;&lt;br&gt;On the &lt;a href=&quot;http://www.steampowered.com/index.php&quot;&gt;official Steam Web site&lt;/a&gt;,
Valve announced the changes as &amp;quot;part of a larger set of features
(collectively known as Steam 3) which will be introduced over the
course of the coming months.&amp;quot; &lt;br&gt;&lt;br&gt;Check out the rest of this story &lt;a href=&quot;http://www.gamespot.com/news/6135555.html&quot;&gt;here&lt;/a&gt;&lt;br&gt;&lt;/div&gt;</description>
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<title>Valve may Show Half-life 2 Episode 3 soon</title>
<link>http://www.clanrcr.com/modules.php?name=News&amp;file=article&amp;sid=11</link>
<description>In a recent Interview with kikizo, Doug Lombardi spoke about the new game from Valve, Left 4 Dead, and also the possibility that Valve may show Halfe-Life 2 Episode 3 before the years end.&lt;br&gt;&lt;br&gt;Check out the full Interview &lt;a href=&quot;http://games.kikizo.com/features/valve-doug-lombardi-left-4-dead-interview-p1.asp&quot;&gt;here&lt;/a&gt;&lt;br&gt;</description>
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<title>Steam Changes</title>
<link>http://www.clanrcr.com/modules.php?name=News&amp;file=article&amp;sid=10</link>
<description>You may find your steam client losing connection for a while. It would
appear Valve are adding additional Community features. So far the list
includes:&lt;ul&gt;&lt;li&gt;Redesigned Steam Community pages
&lt;/li&gt;&lt;li&gt;Official groups
&lt;/li&gt;&lt;li&gt;Blotter
&lt;/li&gt;&lt;li&gt;User groups on separate page
&lt;/li&gt;&lt;li&gt;Improved search
&lt;/li&gt;&lt;li&gt;Events time is showed in your timezone
&lt;/li&gt;&lt;li&gt;Profile status is changeable from home page
&lt;/li&gt;&lt;li&gt;Games on profile page are counted&lt;/li&gt;&lt;/ul&gt;</description>
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<title>Straight from Robin Walker</title>
<link>http://www.clanrcr.com/modules.php?name=News&amp;file=article&amp;sid=9</link>
<description>&lt;a href=&quot;http://www.teamfortress.com/post.php?id=1872&quot;&gt;Git along there, little doggies&lt;/a&gt;
				October 8, 2008 - Robin Walker
				&lt;br&gt;
				
Work on the next class pack is gearing up, a little slower than we'd
like. In the meantime, I thought I'd post some answers to the common
email questions we receive.&lt;br&gt;&lt;br&gt;

&lt;strong&gt;How do respawn waves work? Is my respawn time affected by my performance? Why do they exist at all?&lt;/strong&gt;&lt;br&gt;&lt;br&gt;
Respawn waves occur on regular intervals, based on the map settings.
Most of our maps use a 10 second respawn wave time. That 10 seconds is
then modified by the map state, generally reduced for the team that
controls the most capture points. Each team's respawn wave time is then
scaled down if the team has less than 8 players in it, to a minimum of
5 seconds if team has 3 or less players in it. When you die, you are
assigned to the respawn wave after the next one. So if the respawn wave
time is currently 10 seconds for your team, you'll respawn somewhere
between 10 and 20 seconds from your death. Your individual performance
doesn't affect your respawn time in any way.&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://s236.photobucket.com/albums/ff148/Bloodlust28/?action=view&amp;current=tf2pic.jpg&quot;&gt;&lt;img border=&quot;0&quot; alt=&quot;Photobucket&quot; src=&quot;http://i236.photobucket.com/albums/ff148/Bloodlust28/tf2pic.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;We found respawn waves were a good solution to several problems.&lt;br&gt;&lt;br&gt;

&lt;ul&gt;&lt;li&gt;They provide a reward for the team that's doing well, in that if
they wipe out a significant amount of the enemy team they're rewarded
with a short grace period in which they can achieve objectives. Without
them, we found teams felt like they'd been penalized when they cleared
the enemy off the last capture point, only to have them all return
immediately.&lt;/li&gt;&lt;li&gt;They group respawning players together into squads, increasing the
chances of strangers working together, or at the very least, moving to
the frontline while maintaining some proximity to one another.
Strangers aren't pushed together into groups when everyone respawns
instantly, and we've seen that proximity to team mates is a fundamental
requirement for impromptu teamwork.&lt;/li&gt;&lt;li&gt;They provide some ebb &amp;amp; flow in the pacing of the battle.
Without some cooldown inbetween the moments of intense combat at the
frontline, many players felt fatigued much more quickly. In particular,
some attack/defense maps feel almost completely static without respawn
waves. That lack of progress, in either direction, was a big factor in
players finding the gameplay monotonous.&lt;/li&gt;&lt;li&gt;The spectator camera seen while waiting to respawn gives players
some time to observe their team mates. This provides a minor help to
teamwork, allowing players to see what other members of their team are
up to. More importantly, we've seen that new players learn a lot of
advanced techniques by spectating better players. This is one of the
reasons why the spectator camera tries to find a team mate who's
playing the same class as you.&lt;/li&gt;&lt;/ul&gt;

Obviously, there are other solutions to these problems, but respawn waves do a good job across the board.&lt;br&gt;&lt;br&gt;

Also, if you haven't seen it yet, we've recently put up the &lt;a href=&quot;http://l4d.com/blog/&quot;&gt;Left 4 Dead blog&lt;/a&gt;.
Erik Wolpaw is posting over there, and he's the man behind Glados in
Portal. He's much funnier than those of us on TF2, so if I were you,
I'd stop reading this and go bookmark that instead.&lt;br&gt;</description>
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<title>RcR 24hr Frag Fest - Details - Schedule</title>
<link>http://www.clanrcr.com/modules.php?name=News&amp;file=article&amp;sid=7</link>
<description>It's that time again, for another 24hr Frag Fest!
&lt;br&gt;

&lt;br&gt;
It is tentatively scheduled for Friday September 5th-6th @ 7PM Central
(8:00EST, 5:00PST) and will go 24hrs. This date is reasonably flexible.
If for some reason clan members can't make it the next available dates
would be Sept 12-13 or 19-20 respectively.
&lt;br&gt;

&lt;br&gt;
We now have 3 servers, and the ability to host 40 more people then before! 
&lt;br&gt;

&lt;br&gt;
Dustbowl/Goldrush - HLStatsX Rated
&lt;br&gt;
Instant Respawn 2Fort - HLStatsX Rated
&lt;br&gt;
Custom Map Server (Mach4, Blackmesa, Turbine, Avanti, DM_Store, Snowbridge, Epicenter, and more) (Plus !Radio) 
&lt;br&gt;

&lt;br&gt;The scheduled events will take place on the custom map server,
(unless there is absolutely no interest in playing either 2Fort or
Dustbowl/Goldrush during the scheduled events, and more then 24 slots
are required).
&lt;br&gt;

&lt;br&gt;Events: Due to the interest in the sniper competition we are going
to have 2 separate sniper competitions independent of each other. One
at 12:00AM CST (1:00AM EST 10:00PM PST) on the 6th (except for PST and
MST being PM on the 5th), and the other at 12:00PM CST (1:00PM EST
10:00AM PST) on the 6th.
&lt;br&gt;

&lt;br&gt;
We will be having spontaneous melee competitions, and low gravity heavy fights as interest permits.
&lt;br&gt;

&lt;br&gt;
Proposed events - Spy Clinic, Scout Clinic, General Skills Clinic, Backstab competition, General AllTalk Clannery.
&lt;br&gt;

&lt;br&gt;There has been some talk of prizes, but that is not determined as of this posting. If you wish to be reminded of the Frag Fest please join our invite group at:&amp;nbsp; &lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://steamcommunity.com/groups/RcR-Server-Party-Bus&quot;&gt;http://steamcommunity.com/groups/RcR-Server-Party-Bus&lt;br&gt;&lt;/a&gt;&lt;br&gt;
Be there or be square! Don't let Bolverk, or Old Gregg down! He's got a manginaaaaaaaaaaaaa!&lt;br&gt;&lt;br&gt;SEE YOU THERE!!!!! :D :D&lt;br&gt;&lt;br&gt;-W|P&lt;br&gt;&lt;br&gt;------------- SERVER INFORMATION -------------</description>
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<title>-[RcR]-  junior Members !</title>
<link>http://www.clanrcr.com/modules.php?name=News&amp;file=article&amp;sid=6</link>
<description>Clan -[RcR]- would like to announce that we are now taking member's between the ages of 13-17 as junior members,&amp;nbsp; What does this mean??&amp;nbsp; you may ask.&amp;nbsp; Well it mean's you are an -[RcR]- member but in our farm team,&amp;nbsp; You can play on the servers and play with the rest of us!!&amp;nbsp; But coolest of all you would be part of a brotherhood.&amp;nbsp; So head over and fill out the app and join up we will be in touch!&amp;nbsp; &lt;br&gt;</description>
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<title>RcR clan application</title>
<link>http://www.clanrcr.com/modules.php?name=News&amp;file=article&amp;sid=5</link>
<description>If you have played with us or were asked to apply to RcR we now have a simple online application form. If you think you are a good team player simply fill out the application and someone will get back to you ASAP.&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
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